Saturday, 25 April 2020

3D Model in Fusion 360

I think I really like blogging hmm...

Just now, I finished a 3D model of my initials and I absolutely loved the whole process. At first, I did not know how I could create a shell, because my letters were a bit too thin (as you can see in Video 1). So I made the letters fatter and imagined how it would look like if it were a building (Video 2). Lastly, I chose Water-Clear as my main material (because it is impossible in reality so it’s pretty cool) and Gold for the pathways people can walk on. Walnut is the material for the front and back surface. And that’s it for this project!

Video 1

Video 2


Video 3 

Final Model Disassembled: Sanity

This is how my model looks like disassembled. Overall, I think I did a good job but there are some thing that I could still improve, eg. speed. Further down this blog, you can read about one of the (most AnNoYINGG) problems that I faced. 



One of the struggles that I encountered was having the component not aligned with my sketch:



At first, I thought that I had multiple sketches but I did not. So I used the align tool to align the surfaces of the component to other existing components and...... Problem solved! (I think)

The Beginning of Fusion 360

Good morning all! Today, I tried to make a digital model on Fusion 360 of Sanity and it turned out pretty well actually. I am surprised. Everything on it is 1:100 scale. The only thing that is different from the actual design is that I changed the rectangular window to a round one instead because why not, I kinda dig it. I’m halfway through. Will post the final product later. See ya!

Developing My Own Style


Assessment 3 Currated Images

Sanity

Sanity is a rough interior model of my bedroom in my home apartment that I share with my siblings. I wanted this model to show the structure of the room and the relationship between the space and its occupants. I felt that cardboard was a material with rigidity and thickness so I used it to represent the thick walls of the room. The room has two entries and a wide window. I have decided to take out the room from the apartment unit, into a separate space to allow myself to experiment with various angles of an external light source.

 Exterior Perspective 1

Interior Perspective

Exterior Perspective 2


Inner Mirror

The model is also an interior closeup model showing the relationship between light and the space. As you can see, instead of having an external light source, the source of light is placed inside the model. The floor is made of clear, translucent PET plastic allowing light to come through and with an external light source, the walls and occupants’ reflections become apparent. Overall, I think it is a successful model because it demonstrates my idea the way I intended it to.


  Exterior Perspective 1

  Exterior Perspective 2

 Exterior Perspective 3


Skeleton



This is a detailed, interior sectional model as it shows the pattern of structure in the space and its potential building materials, like concrete and timber, represented by boxboard and balsa wood sticks.

 Exterior perspective 1 (see also ShadowExperimentation Blog post)

 Close-up perspective 

Exterior perspective 2

Corroded Masterpiece

Corroded Masterpiece was created by accident. It’s curves and dents were formed when I wanted to glue two pieces of Styrofoam together with UHU glue. It is a quick concept model showing a possibility of how a space could look like and how I want a warm glow to enter the space.


 Exterior Perspective 1

Exterior perspective 2

Interior perspective


Gloocove

Gloocove is a site model of a natural landscape. A piece of soft paper was crumpled and folded to create a cave-like structure to represent carved stone or ice in reality. The cotton balls represent fog or mist. An interior shot was taken to show an interior perspective view of the space.

Exterior perspective (rendered)

 Bird's eye view 

Interior perspective


Overall, I think my models exhibit many ways of communicating ideas, materiality, site and the relationship between a space and its occupants. However, I would love to create more models to show different ways of how lighting can enter a space taught in Week 7’s Light and Scale lecture. Also, one thing I would like to improve on is my software skills because by creating digital models, you could have more realistic rendering.





Friday, 24 April 2020

TriStone

Model example used in 100-word statement: Vulnerability in Different Lightings 

Material: 
- Boxboard
- Modelling shrubs 






Gloocove

One of the latest models I’ve made.

Materials:
- Soft paper used to wrap new shoes.
- Cotton balls
- Miniature tree figurines